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LostInHyrule
Tsuyukomi (Moon Diviner) kills literally EVERYTHING.

I can't find that. Could you give me a literal text read? Same with the Seal of Orichalcous.

#51 Jun 02nd 2007, 8:34pm
Michelle H. C. Zhu
SD6-JP011

Tsukuyomi

Dark/Spellcaster - Spirit/4/1100/1400

This card cannot be Special Summon. Return this card to its owner's hand during the

End Phase of the turn this is Summoned or Flipped. When this card is successfully

Summoned or Flipped, choose a face-up monster on the field and change it to face-down

defense mode.

#52 Jun 03rd 2007, 6:44am
LostInHyrule
That's not quite as good as I expected.
#53 Jun 03rd 2007, 6:56am
Tulip-Jin
That effect is the reason it was limited and then finally banned from tournament play.

It's because you can flip down ANY monster, even one of your own that has a flip effect...let's say, Magician of Faith? And Tsukiyomi can be played every turn, so you'd flip MoF, get a card back...let's say Nobleman of Crossout for this example...and you could play the Nobleman, summon Tsukiyomi, and reset MoF.

That's a -dangerous- card when it's used right.

#54 Jun 03rd 2007, 10:13am
LostInHyrule
Very true. Trap Hole and Card Destruction are the only ways I can think of getting rid of it.
#55 Jun 03rd 2007, 10:15am
Tulip-Jin
Trap Hole wouldn't work unless it negated the summon. Because it's a counter-summon, it doesn't negate anything and the effect goes ahead as planned.
#56 Jun 03rd 2007, 10:17am
LostInHyrule
True, but it would still destroy the card.
#57 Jun 03rd 2007, 11:23am
Tulip-Jin
That's not the point. The effect is the dangerous part.
#58 Jun 03rd 2007, 11:38am
LostInHyrule
Yes, but you can use the effect over and over if you don't destroy the card.
#59 Jun 03rd 2007, 1:36pm
Tulip-Jin
The effect only needs to happen once for it to screw you over.
#60 Jun 04th 2007, 8:12pm
LostInHyrule
True. Especially if you have a Mystic Swordsman on your field.
#61 Jun 04th 2007, 9:49pm . Edited Jun 04th 2007, 9:50pm
Tulip-Jin
Mystic Swordsman? Which one, and what does he have to do with this discussion anyway?
#62 Jun 04th 2007, 10:35pm
LostInHyrule
Mystic Swordsman kills anything face-down without flipping it face-up or applying damage calculation, so it could, with 900 attack, kill a Blue Eyes White Dragon. And better yet, it could then, because it desteroyed something, summon its 1900ATK counterpart to the field.
#63 Jun 05th 2007, 8:44pm
Tulip-Jin
If you mean LV2, then say LV2. Otherwise I can't tell if you mean LV2, LV4, LV6, or LV8.
#64 Jun 05th 2007, 9:27pm
LostInHyrule
...There's a LV8!?! What's its stats?
#65 Jun 05th 2007, 9:40pm
HunterFo7DM
Actually it can't level up that way bc it must destroy a monster by means of 'damage calculation' not through its effect. Here is proof: http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx and look in the L-O section

Also if you want official rules go to this site:

http://entertainment.upperdeck.com/yugioh/en/gameplay/default.aspx

the rulebook can get you started and thers a demo and the FAQs {especially the errata and individual rulings)can solve disputes. Also theres this forum that has provided useful documents to me as a judge

http://entertainment.upperdeck.com/community/files/28/english/category1008.aspx

btw ther is no Mystic Sword lv 8 presently and i wanted to ask if I could still enter that star chip tournament you have going, I'm familiar with online dueling from when I had YVD (Yugioh Virtual Desktop-an online dueling system) before it screwed up on me.

#66 Jun 09th 2007, 8:28am
Tulip-Jin
I threw out the idea of the LV8 to see who else would notice if it was real or not. And I can't see why you can't join our tournament...
#67 Jun 09th 2007, 10:25am
LostInHyrule
Yeah, you can still join the tournament.
#68 Jun 09th 2007, 2:00pm
HunterFo7DM
Well for I know Konami/Shuisha may make another Mystic Swordsman in the OCG someday :D afterall they did release Armed Dragon Lv 10.

Sorry to ask but can I play with the current banlist on page 1 or is it gonna be updated? Cuz i wanna ask why Raigeki Break is there since although its a chainable trap you have to discard as a cost. And although the 2 Chaos Envoys are banned, Chaos Sorcerer is nowhere on the list. You are seriously tempting me to run 3 Sorcerers and Different Dimension stuff.

If you put Chaos Sorcerer on the list I'll prolly run either the one of a few new decks either E-Heros like Stratos and Ocean or Raiza the Storm Monarch. Will post a deck within a day or 2.

Oh btw as well as posting whats in your graveyard in duels, I suggest also posting whats in the "Removed from Play/Game Zone" since that area can also be a resource like the graveyard can be.

#69 Jun 10th 2007, 5:07am
Tulip-Jin
You can play with the current list. If we're updating it, we'll give you a heads-up so that you can modify your deck if necessary. ...Actually, I'll be making some adjustments very soon (you have several good points).

As for the 'Removed from Play Zone', not everyone will have cards removed from play, so it's not really necessary to have it up if you don't need it.

#70 Jun 10th 2007, 3:56pm
LostInHyrule
We'll add the removed from play thing whenever there's actually something that is removed from play in a duel, which hasn't happened yet.

Sorry, I've never heard of Chaos Sorcerer... are there any other super-good cards I should know about?

#71 Jun 10th 2007, 4:42pm
HunterFo7DM
Me again. I'm sorry that I kinda yu guys badger with posting my stuff like cards but thers a few more cards I didnt mention which should be considered for being a bit to strong. Here are the gist of their effects:

Snatch Steal: An equip card. Equip it to a face up monster of your opponents and as long as Snatch is attached - you now control the monster. However during each of you opponents turns they get 1000lps (not much compensation for opponent imo). It can act like a permanent Change of Heart even though it can't take face down monsters but you can still do anything you like with the monster. If the monster is fliped face down while under Snatch, Snatch goes away stopping your opponent from gaining life points and the monster will still stay with the player currently controlling the monster.

Ring of Destruction: Unlike the 2 Trap Holes this can get rid of a face up monster after its already been summoned(eg. if the target of Ring attacks) as well as when its summoned. Unlike Mirror, Torrential, Sakurestsu and the 2 Trap Holes its more chainable and also does life point damage to both players equal to the destroyed monsters attack.

Magical Scientist: Summon as many lv 6 or below fusion monsters from your F deck without using polymerization or the required monsters. Costs 1000lp for every monster summoned. They cannot attack directly and return from the field to the F deck at the end of the turn, unless there in graveyard etc. but u can still use effects, attack monsters and/or sacrifice them.

Don't know about Mind Control being on the list, since when you use Mind Control the monster you take cannot attack or be tributed at all, although its a decent card to use your opponents monster effect as your own. Brain Control on the other hand costs 800lp and can only take face up monsters. Neither of these two are in the league of Change of Heart or Snatch Steal but use your own judgment. btw Lostin Hyrule if you don't know yet, Chaos Sorcerer is a weaker BLS-EotB, its only got 2300 compared to the Envoys 3000 and can only remove face up monsters unlke BLS EotB. Its not even on the same tier as the 2 Envoys but its abusable.

Of all of them I think Snatch Steal is the worst, if you can live with the others it might not be so horrible but its your decision

#72 Jun 11th 2007, 7:28am . Edited Jun 11th 2007, 7:45am
LostInHyrule
I'll limit those all to 1.

EDIT: Oops! I got Brain Control and Mind Control confused... same name, pretty much. Mind Control doesn't need to be banned, it's Brain Control that needs to be limited.

#73 Jun 11th 2007, 11:58am . Edited Jun 11th 2007, 11:59am
Tulip-Jin
Do we know if Yoda, Zee, or FFFX are going to participate in the tournament after all?
#74 Jun 13th 2007, 9:36pm
chibifurby
Yoda has dissappeared from our fourm too...We don't know what happened to her...
#75 Jun 14th 2007, 5:52am
LostInHyrule
Let's try PMing them...
#76 Jun 14th 2007, 1:35pm
Tulip-Jin
Any response from any of them?
#77 Jun 21st 2007, 8:12pm
LostInHyrule
Not from the other two, but my little bro just said he's too lazy. When we advance our people, if he still hasn't dueled I'll drop it.
#78 Jun 21st 2007, 8:23pm
Nitro the Omnipotent
Ari Pheonix has been dropped, courtesy of yours truely.
#79 Jul 16th 2007, 5:10pm
LostInHyrule
D'oh. Another one bites the dust.
#80 Jul 16th 2007, 10:59pm
Descendant
one question how many are left now
#81 Aug 26th 2007, 1:36pm
Ari Phoenix
Don't worry about it, they have a set of stars left thing ,and I have managed to return since then
#82 Aug 26th 2007, 2:14pm
Descendant
how about a rematch

same arena

#83 Aug 26th 2007, 2:17pm
Nitro the Omnipotent

I'd like to file a complaint. Dice Jar is too powerful! Ban it!

#84 Apr 11th 2008, 9:04pm
Tulip-Jin

I'd at least limit it to one...then again, I don't anyone else who uses it and I only have one, so this isn't a decision I can really make without a bias.

Though it's really not that the card's that powerful, it's that I'm really good at rolling a d6. Comes from playing D&D, I think.

#85 Apr 11th 2008, 9:10pm
chibifurby

Question...why is Victory Dragon banned?

#86 Apr 12th 2008, 10:30am
Tulip-Jin

Because it's effect is so broken for IRL duels?

I think Lost was the one who banned it, actually.

#87 Apr 12th 2008, 10:44am
chibifurby

mhmm...I'm thinking that IRL has something to do with single round duels...but even if the effect doesn't work anymore...doesn't mean you need to ban it. It's the player's choice to put it in or not...just saying...o.O

#88 Apr 12th 2008, 10:51am
Tulip-Jin

Then again, do any of us even OWN one?

#89 Apr 12th 2008, 10:57am
chibifurby

I do but I don't have it in my deck.

#90 Apr 12th 2008, 11:39am
Gadgetman

Okay, this banlist is messed up, lol. I can see at least 12 OTK's possible in this RPG format.

#91 Aug 24th 2008, 3:06pm
Tulip-Jin

It's not an RPG. We have to use real cards.

Please, feel free to make suggests for improvements. I'm listening. ^_^

#92 Aug 25th 2008, 7:25pm
Gadgetman

Here are some suggestions. This is yours with changes, basically, just apply them in your banlist.

Banned

Time Seal

Gladiator Beast Gyzarus or Gladiator Beast Bestiari or Gladiator Beast Darius (Gyzarus is the most broken)

Premature Burial or Arms Hole

Scapegoat or Metamorphosis

Cathedral of Nobles (Or limit)

Makyura (Or keep limited)

Sixth Sense

Mirage of Nightmares (Or limit)

Call of the Haunted (Either ban this or Monster Reborn)

Snatch Steal / Change of Heart

Barrel Behind the Door (Or ban Ring of Destruction)

Dimension Fusion (Unban if you decide not to ban Gladiator Beast - Gyzarus)

Yata-Garasu (Yata lock can and will live. Trust me, someone WILL find someway to abuse this)

Limited

Destiny Hero - Disc Commander

Magician of Faith

Undead World

Venom Burn (Or keep unlimited)

Destiny Hero - Disc Commander

Elemental Hero Prisma (Or keep unlimited)

Thousand Eyes Restrict

Prime Material Dragon (Or keep unlimited)

Heavy Storm

The Exodia pieces. Why don't you just ban one? Besides, this deck is too slow and inconsistent.

Monster Reborn

Magic Cylinder

Swords of Revealing Light

Gravity Bind

Level Limit - Area B

Semi-Limited

Raiza the Storm Monarch

Lightning Vortex

Giant Trunade

Chain Strike

Reasoning

Monster Gate

Test Tiger

Armageddon Knight "Knight of the End"

Evil Hero Dark Gaia

Treeborn Frog (Why would you run more than 1?)

Reinforcement of the Army

Hand Destruction

Unlimited

Emes the Infinity (Huh?)

Axe of Despair (United We Stand / Mage Power is more deadly)

Victory Dragon (This is the TCG. You can surrender before the 10th turn, unlike the OCG)

Tyrant Dragon (Too slow)

Nobleman of Crossout (Barely used anymore)

Morphing Jar #2 (Once again, this confuses me)

Light and Darkness Dragon (Most people don't even run 3)

Cyber Dragon (Limiting him only hurts Cyber Fusion decks, which aren't a threat. He's only a threat with the Syncro Format. Which this isn't)

Allure of Darkness (You aren't banning Gladiator Beast cards, so unlimit this)

#93 Aug 27th 2008, 5:47pm . Edited Sep 26th 2008, 2:35pm
megabouncer

Ahh, I don't know why this is in quote.

ANyways, Exodia IS NOT BANNED. It is just restricted. and so is monster reborn

#94 Sep 26th 2008, 1:04pm
Gadgetman

I suggest you limit Dark Armed Dragon and Judgment Dragon, and Semi limit Charge of the Light Brigade, semi-limit X-Saber Airbellum, limit Emergency Teleport as well. Oh, and limit Plaguespreader Zombie "Zombie Carrier".

#95 Jan 04th, 2:52pm . Edited Jan 04th, 2:54pm
uriah black

is the tourmanet open for signing up?

#96 Mar 04th, 5:22pm
Gadgetman

With all the broken OTK's still available, we need to hit the banlist again =).

#97 Sep 21st, 7:53pm


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