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Outlaw02Topic: Questions... What, actually, is the difference between an AWD and a 4WD? I've been hearing things about them, but I'm not sure what was the difference. Also, I've did a small research about Group B Rally Cars, and I'm pretty interested about the Lancia Delta S4, about the car's power distribution. What's the advantage of having the rear wheels more power than the front? The Lancia has a 25% Front, 75% rear power distribution. Hope you answer my questions soon. |
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GTSilverShadowShort answer; there is no difference.Not unless there are 6 wheels. People will come up with all sorts of ** arguements as to why there is some sort of difference, there isn't. Cars have four wheels and all of them are driving; that is both all-wheel and 4-wheel drive. As for torque split, more power in the rear helps the car turn in more and act more like a FR at corner entry at the expense of traction of the corner exit. |
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Outlaw02Okay. I have another question in mind as well, for got to add into the first post. :P I've noticed that rally cars in he past are mostly in FR or MR drivetrain, how does these cars actually handle and grip the slippery surface. I have a gist for the MR drivetarin rally cars, is it due to the weight concentrated in the middle that enables the car to be stable, or these cars actually rely on acceleration to do such a feat. But, these cars will mostly end up in spinouts when not driven carefully in such conditions, right? O.o I'm getting confused here., since I read up about the Nissan 240Z Rally Car being rather effective in the past, especially in the snow races... I have a feeling I didn't explain the question well.. |
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GTSilverShadowNo, not really.However. There were very few MR only rally cars. The MR layout has a strong oversteer characteristic that makes them harder to control than your average FR layout car due to the positioning of the engine. So it's actually quite the opposite, in rally traction is not determined so much by weight, so where the MR is stable on the track, that doesn't apply in of road conditions. Yes, you're looking at an awful lot of spinouts. There were many M4WD rally cars, but the extra driving wheels allow a lot more traction to get them through corners and control their oversteer. Once more, they were eclipsed by F4WD cars in the late 80's and 90's. As for FR vs. 4WD. The first time a 4WD debuted in a rally, it was a demo model, not actually entered, but running for publicity in stock trim. It would have won that rally by 8 minutes against FR rally prepped cars had it actually been entered. As for the 240, they're still a regular clubman rally choice, great for a beginner, because they're slow, predictable and not too expensive when (not if) you crash. |
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Outlaw02How about Porsche 959 Rally Cars? Those are Rear engine, 4WD cars. Does this mean that the Porsche suffer the most spin outs more than MR based cars? Also, I've been planning early to what car I wanted to buy. These range from the Toyota Corolla Altis, Nissan Sunny, Honda Civic and Kia Magnetis. However, I have a weakness for this model; Toyota Chaser. I don't know why, but I just like the car. So, which model should I choose, in terms of getting used to driving first? I'd like to hear your opinion. |
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A. N. StarThis'll probably sound off-topic, but you said 'Ask' so, here it goes; How and where would one purchase a magnetic card to save memory on for Wangan Midnight and Initial D arcade games.But, if you decide that last question wasn't worth your trouble; What are good books that describe and explain the many aspects of import tuning. I NEED to know. I checked my local library and they didn't have any there. |
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GTSilverShadowYou NEED to know?What is this for, an assignment? 'Import Tuning' is not something you can learn from books, it is something you learn from experiencing first hand. |
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A. N. StarWell, firstly, you didn't answer my first question. Secondly, I'm not of legal age to drive or gain a learner's permit. I apologize for not thinking videogames would give me enough information on the subject and that 'a book' would. I go by the library a lot and check and they don't seem to have anything on the subject. So, I asked you, thinking you might know something about it. No, it's not for an assignment; I don't go to a summer learning program or a summer school. Oh, well. Now, will you please answer my first question? The one about Wangan Midnight and Initial D. I thought you might have played one of, or both of, the games, and as such I asked you. So, once again; How and where would one purchase a magnetic card to save memory on for Wangan Midnight and Initial D arcade games? |
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A. N. StarAnd I NEED to know because I'm curious. I NEED to know because I'm interested. I NEED to know because I NEED to know. |
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BoomChishWell, assuming you're in North America, the legal age to acquire a learner's permit is 16, so if you're not legal to get a learner's permit, then you're under 16. But since you're perfectly capable of using the Internet at your age, why haven't you done an Internet search for that information? As far as I'm aware, the only 'hard print' copy of anything with tuner info are the various tuner magazines out there (like Import Tuner, to throw an example out). There are no 'books' on the subject, so unless you're willing to shell out your allowance on tuner magazines, the Internet is your best bet. Furthermore, there is no 'one way to tune import cars'. Everyone who does any sort of tuning does it for their own purposes, and there are many different reasons and ways a car enthusiast would choose to tune his or her car. (i.e. a drag racer would tune their car very differently than a rallyist) It's up to you to decide what you want to focus on first, and then do a search for that. There are many sites where racers and tuners explain what they've done with their cars and why; it's up to you to find them. As for the magnetic cards, all I'll ask is this: Is the Initial D and Wangan Midnight games at your local arcade the English versions? If they are, read what the screen says after you put in your money. It tells how to buy a card, assuming your arcade even turned on the card purchase function in the first place. If not, then you're screwed. If the Initial D game is in Japanese, the very first screen that appears after you put in your coins/credits is the card purchase screen (or should be). Put in the amount indicated to buy a card and there; you've bought your card. Pick your car/color/tune/transmission and 5-character name. It'll save to the card, and once you're done, the game will load as usual and you'll get to the mode select screen, yada yada. When you're done playing (and you choose not to continue), the machine will eject your card. As for Wangan Midnight, it's been ages since I've played it, but it should be pretty much the same thing. First screen after you insert your coins/credits is the card purchase screen. Does that answer your questions? | #10 Aug 15th 2006, 4:44pm | |
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A. N. StarYes, yes it does. Thank you. And, my friend has Import Tuner mags, so, the next time he comes over I'll ask him to bring 'em. I'll stop wasting your valuable time now. Sionara. Auf Viederstein. Hope I spelled the German right. Peace.| #11 Aug 15th 2006, 5:49pm | |
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Warrior of havocokay. heres the deal. my boyfriend is a big initialD fan but i dont know squat. mind telling me what there is to know about initialD?| #12 Jun 28th 2008, 12:46am | |
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kurahieiritr JIOMy room mate owns the first 4 stages in the original Japanese Anime DVD’s and several of the manga books. IT is about a kid, Takumi Fujiwara, who is a street racing genius thanks to his father who forces him to drive tofu deliveries to a mountain top resort. The kid wants to get home and go to bed every morning before he has to get ready for school. He hated driving so got good at Drifting the pass so he could get home fast. He unwittingly trashes a real famous street racer, Keisuke Takahashi, one morning at 4 am and gets forced into street racing Japanese style. He wins lots of races and so the older brother, Ryosuke Takahashi, an even more famous street racer who turns down a pro racing team creates a prefecture racing team where Fujiwara is the downhill specialist and Keisuke Takahashi is the uphill racing specialist. The main Character, Takumi Fujiwara has to overcome his ignorance of racing terms to mechanical buffoonery to become a great racing legend. Season five in Anime for Japanese original DVD’s comes out this fall on the main market as I understand it. The manga and the Anime have some variations to them, but both are worth checking into if you like fast cars. | #13 Sep 26th 2008, 5:01pm | |
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Calamity-Queen of CorditeNot sure if this forum is still active or not, but I'll give it a shot anyway... I have a couple of questions... 1) What's the deal with drift racing? I've read a lot of stuff about it and as best as I'm able to determine, it's basically using low traction driving techniques on high traction surfaces. In the anime, they claim that drifting is the fastest way to get around a corner, however, if that were true, how come you only ever see the techniques used in rally races or on dirt tracks? Wouldn't all the pro (road course and circle track) drivers use the techniques if that were true? It seems like someone sat down and thought about how they could spend the most money on their car by abusing the drivetrain and tires while looking kewl doing it and came up with drifting, lol. (BTW, I come from a mudding background where the challenge isn't how fast you can make it from point A to point B, but whether you can make it at all, so I really don't think there's anything wrong with abusing a driveline for fun and (non)profit.) 2) Does anyone know how long, distance and time wise, the various passes were in the first and second stage of Initial D? The only solid time I saw was in KT and Nakazato's race up Myogi pass which was a little less than 12 minutes. |
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