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Will the Glaceon
Topic: Unique moves list

Here CIAD, I made a place for you to list the unique moves and later, add who knows them.

#1 Sep 16th 2008, 3:08pm
ClinicallyInsaneAndDangerous

Gawd know how AWSOME you are!!!

Electric Move: StaticStorm, raises electical power, hurts and paralyzes the foe.

Know: No one

MegaWatt: electric version of blastburn/frenzyplant/hydrocannon. User is in a sphere of electrical energy, that sends out powerful pluses. User needs to charge before hand or it will strain their body.

Know: Tupai

Dark Moves: Blackblitz, user creates multiple clones to attack foes out of dark energy. More clones the higher in level the user.

Know: no one

Abyssrush: a wave of dark power strikes the foe leaving it immoble for ashort period of time.

Know: no one

Fire Moves: Infernowall, creats a blaze to repel enemys and it might cause a burn. Completely protects user for a limited time. Not as strong if used in repetition.

Know: no one

Burncycle: sumons a ring of fire around user that increases affects of fire type moves and defence for several turns.

That's all for to day! Ask me to put you're name with a move. One pokemon per move. More coming!!

THANK YOU MR. WILL!!!

#2 Sep 16th 2008, 3:29pm
Slazer

Heres afew of my custome moves.

Ice Moves

Ice Javalin

Base Power: 75

Hurls a large ice spike towards the opponate.

Who Knows: Freiza

----

Ice Spike

Base Power: 1-hit KO (if it hits)

A large spike of ice hits the foe from below. A impailing attack

No one (at this time)

----

Icenko

Base Power: 115

A souped-up version of Ice Beam, packing roughly 25% more power

Exclusive to Frezia

----

Blizzara

Base Power: 180

Higher-power variation of Blizzard, packing 50% more power

No One (yet)

----

Final Frost

Base Power: 300

A massive ice attack that creates a storm of Ice Shards around the foe(s), known for causing near-fatal injurys with a single use. The attack is hard to maintain, but normaly it doenst have to be for long as the Shards are as sharp as Titanium blades and can slash flesh and bone without much difficulty, but for some reason it isnt known to cause disembodiment, they also are impossible to melt as new ones form just as quickly.

Known by: Frezia

Fire Moves

Inferno

Base Power: 100

Flings a small fireball that expands into a large wall of flames infront of the user.

Who Knows: Rubicante

----

Fire Meteor

Base Power: 140

Creates a large Meteor-like fireball and flings at the foe.

Who Knows: Rubicante

----

(Here is Rubicantes 4th and Final move i will be adding to him later)

Final Flame

Base Power: Estimated at 300

Harnessing a combination of normal abilitys and Cybernetic upgrades, The user becomes a blazing form of their former self, attacking the foe with multiple flame-based hits. After the attack the user is weakened.

Who Knows: No one (Rubicante will soon... XD)

----

Fighting Type

Aura Burstsphere

Base Power: 90 x 4 (spheres)

NEVER MISSES (but can be deflected)

Flings an Aura Sphere that bursts into 2-4 smaller spheres

Who Knows: Frace

----

Jump

Base Power: 90

Jumps up and dives towards target with lance

Exclusive to Frace

----

Fists of Fury

Base Power: 140

Fraz leaps at the target and attacks with a devistating combo of punchs and kicks, finished with a whip of his flaming tail

Cooperative Moves

Delta Attack

Base Power: 270

Three-person co-op attack where Freiza and Opal attack with their various Claw attacks around 4-5 times, before Fraz hits the target with his Fists of Fury attack. Finished with a Ice Javalin from Frezia

Exclusive to Frezia, Opal and Fraz

ALERT

With Opal's death, the Delta Attack has been rendered unusable.

Dark Moves

Dark Blast

Trak swings his sword forward, sending a shockwave of Dark energy at the foe.

Base Power: 95

Exclusive to Trak

----

Darkness

Harnesses the darkness within the user to boost the power of future attacks,

Advantages: x2 chance for critical hit, +35 to the base power of all future attacks, enhannced speed and strength

Disadvantages: x2 physical strain (tires out quicker)

Exclusive to Trak

Very Unique Moves (these lack a type)

Final Claw

Base Power: 250

The users claw becomes a powerful weapon, capable of slashing threw Titanium-reinforced durasteel like a knife threw wet paper. Very lethal attack but also very tiring to use, cannot be maintained for a long period of time.

Exclusive to Frezia (No longer used)

----

Cutting Beam

Base Power: 150

A attack that harnesses technology insted of a pokemons natural powers. A beam is fired that can cut threw flesh and bone as easy as a hot knife threw butter. VERY long recharge time.

Known by: Lugae (via the assiatance of his Power Claws)

-----

Aura Blade

Base Power: 85x2

Aura Blade is a move unique to Teir (and his father, Sol, who is present on the LH forum). Dual blades of pure Aura are created that extend from the white parts of a Riolu/Lucario's paws ( the flat part/spikes respectivly). These can be used like swords for attacks and are capable of parrying any physical attacks.

Teir's blades are created like wrist blades ( the extend horizontaly out of his paws), while his father's blades extend verticaly from his spikes.

Known by: Teir, Sol

Shadow Moves

Shadow Pulse

Similar to all Pulse moves in apperance, but harnesses Shadow energy

Base Power: 95

Exclusive to Trak

#3 Sep 16th 2008, 3:53pm . Edited Sep 28th 2008, 12:08am
Will the Glaceon

Jolt - Shining Ray

This move is actually a light type move and NEVER misses. It packs a punch strong enough to punch through reinforced adamantine.

Base power: 250

Titan - Juggernaut ray

This move can be used at different levels. From slicing through flesh and bone to turning the target to dust.

Base power: anywhere from 160 to 500.

Nightmare - Nightmare Syndrome*

I refuse to tell you the details of this move.

Martin - Temporial Slam

This move can age anything it touches into dust if Martin wants it to.

Base power: 130

* this move will be touched on in TDA

#4 Sep 16th 2008, 4:21pm . Edited Oct 20th 2008, 4:43pm
Tylterra

Move: DracoPlume

Type: Dragon

Base Power: 120

Critical Hit Rate: Higher than Normal Rate; 12.5% (Stage 2 Critical Rate)

Accuracy: 90%

Effect: Beautifully shimmering, but very cold, sword-edged "feathers" strike the foe. Deals some painful damage and may lower both the foe's Attack and Defense (15% chance.)

Can it Be Deflected?: No, but this attack may be redirected by a strong wind.

Protected / Detected?: Yes, although the attack is able to cut through Protects / Detects sometimes.

Dodged?: Yes, although it's hard to do so.

Know: Echrois

Note: Mostly an Altaria-exclusive move, but can be Tutored to a compatable Pokemon.

XxXxXxXxXx

Move: Maelstrom Blaze

Type: Fire

Base Power: 175

Critical Hit Rate: Normal Rate; 6.25% (Stage 1 Critical Rate)

Accuracy: 95%

Effect: Devastating fiery energy is launched from the user's mouth. This beam has a long, wide range, and is very powerful, but afterwards, the user must rest for one "turn." 65% chance of the foe developing a Burn if hit.

Can it Be Deflected?: No.

Protected / Detected?: Yes, but there is a small chance of the Protect / Detect breaking instead.

Dodged?: Yes, there is a very small chance that you can dodge this attack.

Know: Ridley

Note: Low amount of Power Points. Cannot be Mirror Coated or Mimicked, but may be Mirror Moved and Me Firsted.

XxXxXxXxXx

Move: SteelWing Strike

Type: Steel

Base Power: 95

Critical Hit Rate: Higher than Normal Rate; 12.5% (Stage 2 Critical Rate)

Accuracy: 100%

Effect: More of a technique rather than an actual move. Starting with the move Steel Wing, the user flies at the foe at dangerous speeds before slamming them. Deals more damage than the standard Steel Wing, and lowers Evasion/stuns for a few "turns." The user takes recoil damage afterwards. 10% chance of slightly raising Defence.

Can it Be Deflected?: No.

Protected / Detected?: Yes, but there is a high chance of the Protect / Detect shattering.

Dodged?: Yes, this attack can be dodged, although the users of this move will often turn around and make multiple strikes.

Know: Ridley

Note: Learnable by almost all who can learn Steel Wing, but not teachble to a Pokemon with a fragile avian skeletal frame.

XxXxXxXxXx

Move: Soul Slash

Type: Ghost / Water

Base Power: 100

Critical Hit Rate: High Rate; 25% (Stage 3 Critical Rate)

Accuracy: 95%

Effect: The user draws upon all of their predecessors' powers, so that their claws glow with a fierce purplish-blue energy. They then rush up to the foe and slash them mercilessly, although the attack will never create any visible wounds. Hits up to two times; the foe may also become Flinched (10%.)

Can it Be Deflected?: No.

Protected / Detected?: Yes.

Dodged?: Yes.

Know: Regina

Note: This move replaces Regina's Attack Order.

XxXxXxXxXx

Move: FeatherStorm

Type: Flying

Base Power: 85

Critical Hit Rate: High Rate; 25% (Stage 3 Critical Rate)

Accuracy: 95%

Effect: Like with DracoPlume, sharp feathers fly towards the foe; however, instead of being prismatic and iridescent, these feathers are a striking, pure white. Deals damage and may sharply lower the foe's Attack and Special Attack (25%), but may also slightly raise its Defense (10%.)

Can it Be Deflected?: No, but this attack may be redirected by a strong wind.

Protected / Detected?: Yes, although the attack is able to cut through Protects / Detects sometimes.

Dodged?: Yes, although it's hard to do so.

Know: Naayoq

Note: Only Ice-type and feathered Pokemon can learn FeatherStorm.

#5 Sep 16th 2008, 7:18pm . Edited Nov 12th 2008, 5:23pm
Emelethaine

Move: Nine-Tail Flame

Type: Fire

Effects: Ninetales's tails' edges (blue or orange, depending wether it is Shiny or not) will glow and sprout out fires that are bombarded to the enemy. Can hit up to 9 times. Has 45% chance of burning enemy.

Know: Flarestorm (Planning to change Will-o-Wisp)

Note: Only Ninetales can learn this move.

--------------

Move: Spark Tail

Type: Electric

Effects: User's tail releases lightning bolts that strike the enemy. To add damage, the user slams into the foe. The user takes recoil damage afterward.

Know: Eventually Stormpelt.

Note: Only Electric type pokemon with a sturdy tail can learn this move.

------------

Move: Lunar Beam

Type: Flying

Effects: General: The user draws power from moonlight, then release it in a devastating beam of feathers.

Umbreon: Umbreon's rings light up and it fires the beam from it's mouth.

Absol: Absol's blade-thingy lights up and it releases the beam in a flurry of slashes.

Know: Moonfeather and Darkblade.

Note: Only Umbreon, Absol and a few other Dark-type pokemon can learn this move, although it is stated as a flying-type move.

#6 Sep 17th 2008, 1:47am . Edited Sep 17th 2008, 1:53am
Will the Glaceon

Those moves sound very powerful Kitty.

#7 Sep 17th 2008, 3:43am
Emelethaine

Thankies! And I bet you know why I consider Lunar Beam a flying-type move.... ;D

#8 Sep 17th 2008, 4:50pm
Tylterra

Oh, and don't ask how Maelstrom Blaze can be Me Firsted but not Mimicked.

It's just that way...

#9 Sep 17th 2008, 5:31pm . Edited Sep 17th 2008, 5:32pm
Eternal Shining Pikmin

Move: Nega-Pulse

Type: Shadow(As in Shadow Pokemon)

Effect: An aura of darkness surronds the user, then a vicious barrage of bolts of shadow energy fly in every direction. It's vicious power is capable of ripping through a Hyper Beam with little or no effort. Small chance of increasing user's Special Attack. After use, the massive energy consumption can possibly knock out, even kill the user if they aren't prepared.

Know: Ikashi Rakurai

Note: Yes. I made an unbelievably strong technique. Shoot me. =P It's user has been revealed as my favorite of my two criminals.

Lawl, space of epicness

Move: Chaos Bolt

Type: Shadow(As in Shadow Pokemon)

Effect: An aura of darkness surrongs the user, and intensifies to the point where they are no longer visible underneath it. The attack is then unleashed in a Thunderbolt like fashion. It's power is equivilent to Thunder.

Know: Denkou Akuma

Note: Another technique that shall be used by my criminals. Beware, it be powerful!

#10 Sep 17th 2008, 6:32pm . Edited Oct 18th 2008, 10:23pm
Emelethaine

Move:Storm Flower

Type: Electric

Effect:The user charges itself with static energy and stores it in the flower on its head. It then throws the flower to the foe. The petals separate and strike the foes, thus this attack works on multiple foes. Can easily rip through flesh and bone if the user wants it to, but the flower will always come back shimmering clean. One hit KO technique.

Know: Senorita Tormenta

Note: Only Senorita Tormenta is able to do this technique.

-------

Move: Golden Bolt

Type: Electric

Effect: The user makes storm clouds that surround the area, and golden bolts rain down from it, focusing on the target. Always goes fast, and has the Base Power of 120.

Know: Senorita Tormenta

Note: Raikou is also capable of learning this move, although the only known user is Senorita Tormenta.

----

Move: Mind Control

Type: Psychic

Effect: The user stores inner power in its flower, and releases it as a mind-controlling ray that will make the opponent follow the user's commands. Dark types ARE NOT immune to this move.

Know: Senorita Sangre

Note: Most Psychic Legendaries supposedly can learn this move, although they don't like it. On the other hand, Senorita Sangre uses this skill to keep her hands free of blood.

----

Move: Crystal Spear

Type: Ice

Effect: The user's flower's petals grow into large spears which the user tosses at the opponent with blinding speed. Never misses and has a Base Power of 120.

Know: Senorita Asesino

Note:This is the skill Senorita Asesino uses to assasinate her foes.

#11 Sep 18th 2008, 3:43pm . Edited Sep 18th 2008, 7:21pm
ClinicallyInsaneAndDangerous

Iron Scythe: one of the users appendages becomes as hard as reiforced steel and sharp like a blade. The user the spins at a high volocity and dices any thing in its path. Strikes multipul times and is undeflectable.

Knows: Tupai

Charged blaze: User charges at the foe coated in electricity. It is like a suppered powered volt tackle with out recoil damage. It is the only known Electric type move that effects Ground and Rock types. It is able to use an attack fired by the foe to supper charge it even more.

Knows: Tupai

#12 Sep 22nd 2008, 1:20pm
Emelethaine

Move: Soul Storm

Type: Grass

Effect: Rainbow-colored leaves swirl around the user, harvesting power from the user's soul. The leaves then glow and spread out in a sudden shock wave. One-hit KO technique, but user faints, or at the worst, dies after.

Know: None

Note: DO NOT TRY THIS AT HOME. EVER.

#13 Oct 17th 2008, 11:09am
Dracoon

Move:Darkblast

Type: Dark/Normal

Effect: Will be badly burnt. 60% 1-hit KO ratio.

Known by: Whoever wants it.

#14 Oct 18th 2008, 6:25am
Slazer

These are most of Erda's move aresnal.

SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS

----

End of Gluttony

Base Power: 85

Type: Normal

Effect: A series of quick strikes and finished with dual Aura Spheres at point blank. Unblockable

----

Heaven's Maelstrom

Base Power: 400

Type: ???

Effect: A fusion of Judgement, Roar of Time, and Spatial Rend. It fires a huge beam of heavenly energy at the target. Extremely powerful, it is his most powerful ability and capable of obliterating anything in its path. Long charge time.

----

Agony's Call

Base Power: 95

Type: Dark

Effect: A series of energy bolts made of pure darkness impact the foe. A quick, undodgable ranged attack that is reasonably powerful. His most common attack.

----

Pride's Final

Base Power: 65

Type: Normal

Effect: A powerful energy tackle that is extremely fast and strikes 2-3 times. The user charges at the foe engulfed in energy and rams him/her, then repeats 2-3 times. Fast, but not as strong as his other attacks

----

#15 Oct 18th 2008, 10:28pm
Will the Glaceon

I saw two deadly sins in his move list. Pride and gluttony.

#16 Oct 20th 2008, 1:31pm
Slazer

Erda began doing the things he did when he saw Humankind's true sins: their pride, their greed, their hatered. So the techniques he uses to rid the world of said species are based around the dark deeds that humans and pokemon commited.

In essence, they DRAW upon that emotion and use it against their foes.

#17 Oct 20th 2008, 4:05pm
HopeThePixii

Move: Pain Blitz

Type: ???

Effect: The user's entire body turns pitch black, and they become unhittable as they charge dark energy. Similar to Frustration; the user calls upon all the pain they've suffered in life and release it depending on their type. This move always hits.

Electric: Gray clouds swirl overhead, regardless of if they are indoors. Once they've fully charged a massive bolt of electricity charges at the foe.

Dark: The area becomes pitch black; even if it's the middle of the day. Once the user is fully charged they rush at the foe surrounded in black aura.

Psychic: The foe can no longer see; an incredible headache takes control of them. They can no longer move as the user prepares a new attack.

Normal: The user can attack three times with any move (regardless if they can learn it or not) without fail.

Fire: The area around the user goes ablaze as they charge. When fully charged, however, they can release a giant pillar of fire (similar to Flamethrower).

Grass: Any plantlife around the user (if there is none giant vines grow out of the ground) enlarges and lashes out at the foe.

Fighting: The user grows to twice their normal size; their stats doubling. They can then attack the foe once without fail.

Steel: Once finished charging, the user's body becomes metallic. Their speed increases and they can attack twice each turn for five turns.

Rock: The user's body becomes hard as stone, and they are immune to all types of attacks besides ice, water, and fighting for three turns.

Ghost: Similar to the dark-type; the room becomes pitch black and the user can hit once with super-effectiveness, regardless of the foe's type.

Flying: A strong wind comes out of nowhere, blowing razor sharp feathers at the foe.

Bug: The weather suddenly becomes pleasant and the foe is paralyzed for two turns. All the user's stats are doubled.

Ground: A staggering earthquake comes out of no where; the user is given a chance to use one Ground-type move as the foe steadies themselves. One of the user's stats are enhanced.

Poison: The foe is suddenly poisoned (similarly to Toxic). The foe only has one turn left before fainting.

Water: The ground under the foe suddenly turns to water, and it starts raining. The user's water type moves are enhanced.

Ice: A fatal snowstorm suddenly blasts through the area; freezing the foe.

Know: All mah pokemon, fools! XD

...

And anyone that wants their's to know it. ^^

Note: The move's effectiveness depends on how harsh life has been for the user.

#18 Oct 21st 2008, 12:35pm
EkaSwede

So, heh, here's two moves I came up with. *crickets chirp* Anyhow, here they are:

Move: Komi Kan Ner

Type: Fighting

Base Power: 15 (30 against Flying types) set damage + accumulated damage the move countered divided by 4 (lv 25-60), 2 (lv 61-81), 1 (lv 82-99), or 0,8 (lv 100)

Power Points: 5

Description: The user moves his/her arm over his/her head, creating a round force of wind that flips the oppnont over the user's head. Used as a Counter move, using a Detect-like maneuvre, and avoiding damage. Defensive move. Cannot be used repeatedly. Works only against Physical attacks, not projectiles. Can not defeat a Pokemon, brings HP to 1 if damage is higher than the Pokemon's HP. Must be performed before the oncoming attack connects. If missed (85% accuracy), no PP is used, but user's defence lowers by 70%.

Learned by: Loopy (lv 25). Other Fighting types, mostly those with kind hearts/calm minds.

Move: Vaxvelt Brang Bang!!!

Type: Fighting

Base Power: Same Damage as Level (Always) + 140 (60% accuracy). Twice hitter.

Power Points: 10

Description: The user first uses a turn to charge up, and then charge forward to use a throw similiar to Vital THrow (which Always hits). The user slams down the opponent on the ground. The second part of the move is not always successful, but if the user manages tofollow up, he grabs the opponent and flips many times in the air, dealing a super powerful Seismic Toss-like throw, causing an exploding impact ontothe ground.

Learned by: Machop, Machoke and Machamp (Learned after using enough Vital Throws and Seismic Tosses)

#19 Nov 03rd 2008, 2:32pm . Edited Nov 03rd 2008, 4:47pm

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